I don't like talking. Let's build a fire.

Made with Adventuron.

Written and programmed by Brian Rushton.

Art by Marco Innocenti.

Original version testing by Mike Sousa, Hugo Labrande, Victor Ojuel, Chandler Groover and heartless zombie.

Adventuron testing by Chris Ainsley, Christopher Merriner, and Garry Francis

Rated 4.7 out of 5 stars
(3 total ratings)
GenreInteractive Fiction
TagsFantasy, Text based


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(1 edit)

An usual game: First of all, there is so much background artwork in here. Not breathtaking pieces mind, the opposite: still, gloomy, understated, melancholy (if you wish to step this far.)

Second, it's a text adventure that insists on being terse. Reminds me a bit of the novel 'The Road' by C. McCarthy in that regard: Do not ask so many questions, what you see in front of you, what I describe to you, is all there is, and you must keep walking.

In the same vein, all the puzzles are starkly apparent in it. I don't mean that in a bad way: There is always only the one imminent thing/couple connected things that currently' in your way. Hence you never linger in a place, and I suspect that's intentional.

Lastly, unlike the puzzles, the ending is never in sight: interesting.

An evocative game: Recommend.

Completed. A quick and easy game to finish, which is a pleasant feeling.